] ======= WHAT IT DOES ==================================== [
 
 This MOD greatly enhances the visulal quality of Quake 2,
   it upsamples all the game textures using the
   powerful Lanczos filter specially designed
   to increase the visual quality of the resampled image.

 The original Quake2 renderer DOWNsamples the textures
   to fit the weak 3d accelerators of its days,
   using a visually degrading linear filter at that.
   So, I can say, the original renderer
   MUTILATES the game art turning it into a blurry crap.

 It's not Carmack's fault, it's just the harsh reality
   of the late 20th century hardware. Keep in mind that
   the monsters of Quake2 were intended for *software*
   rendering, their non-power-of-two skins are proof enough.


 This version does also have the underwater 
   blurring/warping effect that simulates the software
   shader used in Quake1 and software renderer of Quake2
   to annoy and disorient player swimming under water.


] ======= REQUIREMENTS ==================================== [

1. Original quake2.exe v3.21. Alternately, you can use
    a custom-built quake2.exe, just don't forget to set the
    stack limit to at least 16 Mbytes.

2. A video card that supports the S3 texture compression
    and has 32Mbytes of memory or more. 
    I think, even GeForce 2 will do.

3. It works with all mission packs, including "Ground Zero"!




] ======= INSTALLATION ==================================== [

1. Back up your quake2.exe and ref_gl.dll, just in case.

2. Copy stackhack.exe and ref_gl.dll to your Quake 2 folder,
    replacing the original ref_gl.dll

3. Run stackhack to patch quake2.exe
    This should take care of the stack overflow crash.

4. Start your Quake 2 and enjoy ^_^




] ======= NOTES ON USAGE ================================== [

1. The "use 8 bit textures" option switches off the texture
    filtering making the image look more pixellated.
   The mipmapping is disabled, the gl_texturemode
    variable is ignored. Use the option above to switch
    between GL_LINEAR and GL_NEAREST.

2. The texture quality slider in Q2 (which does have 4
    positions) greatly affects the texture quality, just like
    it does in the original renderer. The lowest setting
    limits texture size to 256x256 (just like the original).
   At the maximum quality most of the wall textures and
    monster skins are upsampled to 1024x1024.
   This setting also controls the power of the
    underwater warping/blurring effect.
   
3. The video modes below 640x480 are substituted with
    your desktop default.

4. The menus and GUI are scaled up in the high resolution
    video modes.


] ======= THANKS ========================================== [

1. To Jan Horn (R.I.P) and everyone who did the Quake2
    to Delphi conversion. This renderer is compiled
    using Turbo Delphi Explorer.

2. To Marek Mauder for his powerful Vampyre Imaging library,
    native to Pascal and available as sources. 